The meeting started shortly after 10am and went till about 11:30 with our client, hosts, and 4 visitors from the UK chapter of Lunar Mission One's Pilot School Program. The presentation was followed by a lively Q and A session. The work was well presented and well received. The client was pleased and anxious to start using our work. It is expected that it will reach the web and international audiences soon. Then it was on to a local pub to relax and celebrate with our client who has asked us to continue on this project next year. We have also been asked by our host, Buro Happold, if we would like to work with them again next year. Decisions will have to be made as to how we handle the "demands" for our services. Early afternoon saw the students off to continue their exploration of London.
The students in this course learned over these last five weeks the following and more about the process of design strategy, thinking, and production:
Creative Brief –
this is a document that you and your client have put together, describing what the problem to be solved is, and what deliverables need to be designed at the assigned deadline. There’s an asterisk here…we’ll get back to it.
Problem Solving –
alway begin with writing down words; word associated with the problem, brand words, words that add value.
Then, Tish & Fat Markers -
quick sketches to begin thinking about how your words can be illustrated, or draw a concept that you can write a headline for. Sketches should can range from rough ‘big ideas’ and then become refined to allow you to present them to your creative director or client.
We present sketches before we present computer comps - why?
You clients’ imagination is much more vivid than anything you can quickly put together, or otherwise spend a million hours on only to have them say “no.”
Presentations Decks -
we hope you’ve learned how to put these together, and the importance of telling a complete story that leads a client to understand *why* you’ve made the design decisions you’ve made.
Storytelling -
must have a beginning, middle and end. Right?
Brand, branding, brand touch-points, brand elements -
these are all connected and need to have a cohesive look-and-feel. As you dig further in to the development of brands, you’ll learn about authenticity and the importance of being real to your desired audience. For now, please know the importance of consistency in your design developments.
Scope-creep -
this is either the client asking for more than we agreed to in the initial creative brief, or changing the direction. This happens. This happens quite often. Embrace it - as it continues to present new challenges on how to become a better problem solver.
Love what you do!
Professors Leland and Chimenti hope our students learn to hone their craft; from designing, to writing, to strategizing and leading teams by being a leader someone would want to follow.